![]() SynergiesĪlchemist’s Supplies – Alchemical processes grant better insight into concepts of distillation to create not just hard liquors but also incredible flammable liquids.Ĭook’s Utensils – Turning alcohol into vinegars on purpose is a fantastic way to prevent food spoilage before a long journey or a harsh winter. Potable Water – Brewing equipment can be used to filter and sanitize water, making it safe to drink. While this doesn’t automatically confer a deep understanding of microbiology, a knowledgeable Brewer will still be familiar with the concept of Yeast. The basic use of Brewer’s Supplies is the making of beers and other liquors. Smith’s Tools – Creating ammunition for firearms is much easier if one understands both Smithing and Alchemical processes. Deeper analysis of metals and their composition can be performed when one understands both of these disciplines. Jeweller’s Tools – Together, these proficiencies are the foundation of metallurgy. To that end, if Firearms are allowed in your game this tool would also allow the creation of gunpowder.Īlchemical Crafting – This proficiency allows for the crafting of alchemical items by using materials worth half the price of purchasing the item. Alchemist’s SuppliesĪlchemy is just chemistry, and this proficiency gives a character knowledge of chemistry as well as other related sciences. Work – As a downtime activity, Artisans’ Tools and Musical Instruments can both be used to earn a wage during downtime. For healing potions, see Herbailsm Kit below. For more detailed and specific information, consult XGtE page 128. This takes time based on the price of the item, or the rarity of the magic item, a week per 50gp for mundane items, but the time can be shortened with multiple craftspersons working together, dividing the total time per crafter. Item Crafting – Artisan’s tools can be used to craft all manner of things, mundane and magical. This includes the function of another skill from previous editions: Appraising the value of an object from your craft. Proficiency with an Artisan’s Tool is both knowledge of the craft in question as well as the workings of the related profession. These tools are primarily concerned with making and repairing things. Portions of the materials used are property of Wizards of the Coast. RPGBOT is unofficial Fan Content permitted under the Fan Content Policy. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. We also won’t cover Unearthed Arcana content because it’s not finalized, and we can’t guarantee that it will be available to you in your games. We will not include 3rd-party content, including content from DMs Guild, in handbooks for official content because we can’t assume that your game will allow 3rd-party content or homebrew. Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Previously, these skills had to compete with important core skills like Spot or Search and it was a major investment to be a Carpenter, for example. ![]() The great part about this change is that in 5e it’s easy to get an extra tool proficiency or two to round out your character for roleplay purposes. If you’re familiar with previous editions, particularly D&D 3.5 and PF1e, you might notice that tools serve a similar function to Craft, Profession, and some Knowledge skills. You should instead use this as a jumping off point for even more creative uses for combining tools. Particularly, Synergies grant Advantage when two related proficiencies overlap, and this is by no means an exhaustive list of such bonuses. In this guide, we’ll be going over the majority of tools to find some interesting uses, like an expansion to the idea put forth in Xanathar’s Guide to Everything starting on page 78. Tool Proficiencies are the same way, but tend to be overlooked and glossed over because of their supposedly narrow focus. In 5e D&D, Skill Proficiencies represent an abstract set of knowledge that can be applied to ability checks.
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