![]() We also have 200% Chance to Ignite on Melee Hit from Eye of Reen which comes into play at the end. Finally we have one applicable Blessing: 20% Breath of Cinders. We're also wearing Rahyeh's Light which gives 75% Fire Damage, and a Pyromancer's Bone Amulet with 9% Fire Penetration and 70% Fire Damage. The critical hit chance of a projectile is not influenced by the weapon that created that projectile unless that weapon happens to be held while damage is being dealt. Assume that we have five stacks of Reen's Ire, which gives us 25% Fire Damage Over Time. The critical hit chance of the currently held weapon is applied to the critical hit of all projectiles from the same player, even if they are from a different weapon type. Our weapon is Eye of Reen which has 38 Melee Physical and 45 Melee Fire damage, but just like Base Damage this won't come into play for Ailments. We take the Skill nodes Heat Wave, Arcane Severance, and Ember Infusion for 80% More Fire Damage, 32% More Melee Damage, and 80% More Melee Damage respectively. Armor penetration is a hidden player statistic that determines the amount of the enemys defense portion that is ignored when dealing damage to it. Instead we use the Base Damage of Ignite (39). Flame Reave has 15 Base Fire Damage and 150% Added Damage Effectiveness, but this doesn't apply to Ailments. Each Ailment has a set amount that is unmodifiable.įor this example, we're going to use the same Flame Reavesetup as we did in the Hit Case Example, except this time we are looking at the Ignite portion. There is currently no way of increasing Base Damage for Ailments.Increasing Base Damage for DoT skills with Added Damage scaling (i.e.'More Melee Damage' or 'More Hit Damage'). If you have no other sources of Critical Strike Chance, then you would just add this to your base crit (5) for a total of 10 chance to Critically Strike on Melee attacks. This excludes More Damage sources that are tagged in a way that would not apply to the DoT (i.e. Example: If you have a weapon with '+5 Melee Critical Strike Chance', then you increase your chance to get a Critical Strike by 5.Generic sources of 'More Damage' of a DoT skill or a skill that applies DoT's 0:00 / 2:04 Armor Penetration statistic Terraria JourneysEnd TerrariaMax Terraria - 1.4 Maximum armor penetration (double your damage output) Svings 79.Sources of Penetration or Shred for the appropriate Damage Type.Since the rate of 1 tick per second remains unchanged, this doubles the damage. Example: 100% Bleed Duration increases Bleed from 3 to 6 seconds.Unlike some games, this is a direct damage increase because it allows for more ticks of the DoT to occur over a longer period of time. ![]() ![]() Increase the appropriate Damage Type (i.e.This can be increased beyond 100%, allowing the player to apply multiple stacks of the Ailment each Hit. For Ailments, obtaining increased chance to apply the Ailment on Hit (i.e.
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